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1. Customisable standings & background colours for structures on ov... - in Player Features and Ideas Discussion [original thread]
Sounds good.
- by zhang elliott - at 2017.02.28 18:25:55
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2. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
I still wait patiently for a cow-ops/EW/ECCM battle cruiser with an area effect cloak, and web drones worth a damn.
- by zhang elliott - at 2015.11.20 01:07:27
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3. Null Sec Industry Corp - Looking For More - in Alliance and Corporation Recruitment Center [original thread]
Fun time will be had by all....Come and join in......bumpty bump.
- by zhang elliott - at 2015.10.10 18:42:51
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4. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Overall the changes don't look bad, I guess. But still waiting patiently for a Cov-ops/EWAR type BC.
- by zhang elliott - at 2015.09.21 13:24:42
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5. Sticky:Faction Contacts - in Live Events Discussion [original thread]
I like the contact thing going on. But I have a question as to the Khanid Kingdom. What is the status of the separatists movement and is there a poc or are they to far down a hole/cave somewhere?
- by zhang elliott - at 2013.08.21 05:28:00
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6. Sticky:Capsuleers! Declare Your Loyalty! - in Live Events Discussion [original thread]
Individual: Khanid Kingdom
- by zhang elliott - at 2012.12.07 01:01:00
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7. The Widow. - in Ships and Modules [original thread]
And I present to you, gentlepeople https://forums.eveonline.com/default.aspx?g=posts&t=58348&p=41 post #'s 804,805,& 806 to go along with this post. Wouldn't these changes be fun?
- by zhang elliott - at 2012.05.08 21:52:00
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8. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Jade Imp wrote: I've always had this idea of a new ship and modules to go with it that would be along the lines of a destroyer from WW2 in the atlantic. This T2 destroyer hull would have a modified scanning array and probe launcher that allows ...
- by zhang elliott - at 2012.03.12 20:01:00
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9. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Lord Meriak wrote: Bienator II wrote: heavy tractor beam, can pull ships. reuses current bouncing mechanics (lol) by taking ship mas and engine power into account (you have to maneuver accordingly otherwise you pull yourself to the other ob...
- by zhang elliott - at 2012.03.12 19:51:00
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10. logs - in Macintosh [original thread]
I know on my old PC the logs( chat,fleet,market, etc) would save to my documents. Where do they save on a Mac or do they even save? Also from the titles of the other posts I have experienced some of the same occurrences, but it seems to go in cycl...
- by zhang elliott - at 2012.03.12 19:16:00
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11. T2 Destroyer Heavy Bomber - in Player Features and Ideas Discussion [original thread]
I for one would not mind seeing a new use for the dessie platform. I feel that the class of ship is under-rated terribly and any one that proposes a change to make them more viable is treated like an ass clown or something similar. Destroyers are ...
- by zhang elliott - at 2012.03.01 17:51:00
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12. Mines- Introducing the Swarmpack! - in Player Features and Ideas Discussion [original thread]
Mary Annabelle wrote: What race would be the mine specialist? I get Gallente with drones, Caldari with missiles, Minmatar with strippers, and Amarr with stuffy dudes wearing hoods.... Who says it has to be a race thing.
- by zhang elliott - at 2012.02.17 20:03:00
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13. scanning - in Ships and Modules [original thread]
Zhilia Mann wrote: Just out of curiosity, why does it matter? Was thinking about proposing a mod on how to give false readings on scans.
- by zhang elliott - at 2012.02.15 20:43:00
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14. scanning - in Ships and Modules [original thread]
I am not sure if this is the right area to ask this, so here it goes. When ships or probes scan an area how do they detect/see items in said area? By what means do they detect/see? Or is it just a given they see all ? Just curious of the means t...
- by zhang elliott - at 2012.02.15 20:09:00
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15. Defensive Mods - in Ships and Modules [original thread]
OK heres one for your edification: Defensive Modules The only mod/ammo that I have seen is the Defender missile. My idea is along the lines of point defense weapons system such as follows: http://en.wikipedia.org/wiki/Close-in_weapon_system or...
- by zhang elliott - at 2012.02.15 19:59:00
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16. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
OK heres one for your edification: Defensive Modules The only mod/ammo that I have seen is the Defender missile. My idea is along the lines of point defense weapons system such as follows: http://en.wikipedia.org/wiki/Close-in_weapon_system or...
- by zhang elliott - at 2012.02.15 19:58:00
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17. Mines- Introducing the Swarmpack! - in Player Features and Ideas Discussion [original thread]
"The initial idea I had come up with had conditions set on mines. Mines only remained if the mine layer was on grid and not cloaked. Once the ship cloaked or left grid the mines would auto detonate. There would be a limit to how many mines could ...
- by zhang elliott - at 2012.02.15 19:08:00
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18. Give the Moa some credit (and love) - in Ships and Modules [original thread]
As having flown the Moa, I agree it needs some love as well as its variants. I fly a Gila sometimes and I think a 4th launcher would be a great improvement or the option to use guns.
- by zhang elliott - at 2012.01.07 04:21:00
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19. biomassed characters - in EVE General Discussion [original thread]
I figure I already know the answer to this but thought I'd ask any. Once a character has been biomassed is there anyway to retreive the character from eternal slumber?
- by zhang elliott - at 2012.01.06 18:11:00
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20. Skin tight t-shirts are totally odd to see on Empire dudes. - in Intergalactic Summit [original thread]
Originally by: Sinjin Mokk It should be noted that Khanid fashions can and do differ greatly from the rest of the Empire. Yeah....What he said....but there is something to be said about tight leather pants and a skin tight shirt on a...
- by zhang elliott - at 2011.02.26 14:37:00
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